The purpose of this study is to provide ethnopedagogically based teaching materials regarding friction force, specifically for grade IV students, using the traditional Lombok game begasingan. The research method used is Research and Development (R&D) with the 4D model, which consists of four stages of definition (define), planning (design), development (development), and spread (disseminate). However, this research has only reached the design stage(design). Based on interviews with fourth grade teachers at SDN 29 Ampenan, it was found that the friction learning taught at school had not been integrated with elements of ethnopedagogy. Therefore, the teaching material developed focuses on integrating the theory of friction with the begasingan game which is part of the ethnopedagogy found in Lombok. The results of this research show that friction material can be integrated with ethnopedagogy, namely the traditional Lombok begasingan game. By using the begasingan game, students can understand the concept of friction directly in their cultural context. It is hoped that the development of this teaching material can become a more contextual and relevant learning alternative for students and contribute to the preservation of local culture.
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